using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_DAL_366t1 : SimTemplate //* 刺客合约
	{
		//消灭一个随从。召唤一个1/1的耐心的刺客。.

        CardDB.Card kid = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_522);

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            p.minionGetDestroyed(target);
			int pos =(ownplay) ? p.ownMinions.Count : p.enemyMinions.Count;
			p.callKid(kid, pos, ownplay, false);
		}
	}
}